How do people make money with Skool communities?
Skool charges a flat $99 a month and lets you keep nearly everything your members pay. Here's the honest breakdown of Skool's pricing, the real unit economics, and who it's actually built for.
Short answer: you pay Skool a flat monthly fee, charge your members whatever you want for access, and keep almost all of it. Thirty members at $50 a month is $1,500 in revenue on $99 in platform cost — that's the whole pitch.
Skool is a community platform — think a Facebook Group crossed with a course platform, with points and leaderboards bolted on. It's become the default home for coaches, course creators, and niche experts who want a paid community without stitching together five different tools. The question is whether it's actually worth it, or just well-marketed.
What Skool gives you
One place for everything: a community feed for discussion, hosted courses and lessons, a calendar for live events, direct messages, and gamification — points, levels, and leaderboards that reward active members. Members pay you through Skool's built-in payment system (powered by Stripe), and you get a public community page on Skool's discovery network, where strangers can find and join your group.
The gamification is the feature people underestimate. It sounds gimmicky, but it creates a loop: members compete for leaderboard spots, which makes them post more, which makes the community more active, which makes it worth staying in. Engagement is the product in a paid community, and anything that increases it is doing real work.
The pricing, spelled out
Skool has two plans, and the math between them matters:
- Hobby, $9 a month: full platform access, but Skool takes a 10% transaction fee on every member payment.
- Pro, $99 a month: transaction fees drop to standard Stripe rates (2.9% plus $0.30 per payment), with unlimited members, courses, and admins.
The break-even point between the two is around $900 a month in member revenue. Below that, the cheap Hobby plan wins despite its 10% cut. Above it, Pro saves you money — and the savings grow fast. At $5,000 a month in membership revenue, Pro costs you roughly $244 total versus $509 on Hobby. For comparison, Kajabi runs $149 to $399 a month and Circle starts at $89 — both with their own fee structures on top.
One catch worth knowing: on the Pro plan, the fee jumps to 3.9% for any single transaction above $900, which matters if you sell high-ticket courses or annual memberships through the platform.
A community's real product is engagement. Anything that increases it is doing real work.
The unit economics
This is where Skool's flat-fee model shines. You don't pay more as you grow — the same $99 covers 10 members or 10,000. Your margin after the platform fee and Stripe processing typically lands between 85 and 92%, which is unusually high for community software.
Some realistic examples:
- $30 a month coaching community with 30 members: $900 a month gross, roughly $770 after fees
- $50 a month expert community with 50 members: $2,500 gross, roughly $2,300 after fees
- $99 a month mastermind with 30 members: $2,970 gross, roughly $2,780 after fees
Skool publishes a public revenue leaderboard, and the top communities are genuinely large businesses — the top one runs at roughly a $5 million annual run-rate, and hundreds of others earn $10,000 to $50,000 a year. Those are outliers, but they're real numbers, verifiable from public member counts and prices.
The catch: you pay before you earn
The honest downside of the flat fee: $99 a month starts the moment you sign up, whether you have members or not. If you're testing an idea and earn $200 in your first month, you've given Skool half. That's why the $9 Hobby plan exists — it lets you validate with almost no fixed cost, and you upgrade when the 10% fee starts hurting.
There's also a subtler point. Skool is easy to start and hard to leave. Your community lives at skool.com/your-slug — no custom domain — and members build their habits inside Skool's app. Migrating a thriving community off the platform later is painful. That's fine if Skool is where you plan to stay, but go in with open eyes.
Who Skool is actually for
Skool fits a specific profile: coaches, consultants, and course creators who want community plus courses in one place, and who already have (or can build) an audience to bring in. It's less ideal for free communities with no monetization plan — $99 a month for a hobby group is steep — and for people who need deep customization or white-labeling.
The discovery network is a genuine bonus: unlike most platforms where you drive all your own traffic, Skool surfaces communities to browsing users. It won't replace your own marketing, but it's a real source of new members that most competitors don't offer.
The real work hasn't changed
Skool handles the software. It doesn't handle the part that matters: giving people a reason to pay and stay. The successful Skool owners all do the same unglamorous things — show up in the feed daily, run regular live calls, keep the courses updated, and make new members feel welcome in their first week. The platform is a container. You're the content.
How members actually find you
A community with no members is just software. Skool gives you two acquisition channels, and you need both.
The first is Skool's discovery network — your community gets a public page that browsing users can find. This is a genuine advantage over platforms where you're entirely on your own for traffic. New communities do get discovered there, especially in popular categories like business, fitness, and investing. But treat it as a bonus, not a plan. The communities that grow fast all drive their own traffic: a YouTube channel, a newsletter, a social media presence, or an existing email list that points people to the Skool page.
The second channel is your own marketing, and this is where most of the work lives. The standard playbook: give away real value publicly (free videos, free posts, free advice), and position the community as the place where people go deeper — with you and with each other. Founding-member launches work well here too: open with a limited-time price, fill the first 20 to 50 seats from your existing audience, and let those early members generate the activity that convinces the next wave to join.
One underused tactic: Skool's affiliate and referral system. You can let members earn a cut for bringing in new members, which turns your happiest users into a sales force. It costs you a percentage, but referred members tend to stay longer than cold signups.
What Skool doesn't do well
Honesty requires the other side. Skool is opinionated software — simple by design — and that simplicity has edges.
You get one community per subscription. Running three separate communities means three $99 monthly bills. There's no native API, which limits automation options for power users. Your community lives at skool.com/your-slug with no custom domain, so you're building equity on someone else's URL. The interface is English-only, which matters if your audience isn't. And live streaming is limited compared to dedicated platforms — Skool handles scheduled calls fine, but it's not built for serious broadcasters.
None of these are dealbreakers for the typical use case: a coach or creator running one paid community with courses and live calls. But if you need white-labeling, multiple brands, or deep integrations, you'll outgrow Skool — and migrating an engaged community later is one of the more painful moves in this business. Choose with the next two years in mind, not just the next two months.
Skool vs. the DIY stack
The question isn't really whether Skool is good. It's whether Skool is better than assembling the pieces yourself — and the honest answer depends on what your time is worth.
The DIY version looks like this: a free Discord server for community, a course platform like Teachable for lessons, Zoom for live calls, and Stripe payment links holding it together. The software cost can be close to zero. The hidden cost is fragmentation — members juggle four logins, you juggle four dashboards, and every new member needs a guided tour of your tool stack just to participate. Engagement leaks out through every seam.
Skool's pitch is that it removes the seams. One login, one feed, courses and calls in the same place, payments built in. For a solo creator, that consolidation is worth real money — not in software fees, but in hours not spent on administration and members not lost to confusion.
Where the DIY stack wins: if you need something Skool can't do (serious live streaming, a custom domain, multiple distinct communities), or if you're pre-revenue and even $9 a month feels premature. A free Discord plus free YouTube unlisted videos is a legitimate way to validate before spending anything.
The rule of thumb: use the free stack to prove people will show up, then move to Skool when you're spending more time managing tools than serving members. That's usually the moment the $99 stops feeling expensive.
If you have expertise worth paying for and an audience to seed it with, Skool's economics are genuinely good. Just start on the Hobby plan, validate that anyone will pay, and upgrade when the math tells you to.
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